An XCOM2 save is basically a dump of the history.įrom here, look for the little button marked 'Set Launch Options'. Note: Beaglerush must be put into the nickname field instead of the First and Last name like the other two. Gatekeeper: 1 for Alien Psi Amp (2 on Legend). So just deserializing that out into JSON file or a GUI app isn't enough, we really need to reimplement the history management system in some form. From the above example, there isn't just a single object with the info for one of your soldiers. Notice Unlocking these heroes will lock any achievements from being earned for this save file. I have the save editor here in my cloud (downloaded long ago and forgot original link): YandexDisk. We strive to keep our trainers up to date with the latest game versions. It is not mine, but it works basically like this: xcom2json.exe extracts the save contents to a. Which you can safely edit in a text editor. WeMod automatically detects which version you have installed and activates the mods accordingly. #Xcom 2 save game editor more alloys mods ![]() So there’s no need to worry about which version of the game you have!īug fixes and game compatibility improvementsĬheck out all of the games WeMod supports here.
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